Dec 20, 2007, 10:27 PM // 22:27
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#1
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Start promoting GW2
Anet needs to start doing this. It is all fine and dandy that they keep promoting PVP like it is going out of style, it is fine we hear about all the achievements Guild Wars has accomplished but this has already been done for the past 2 years. The future is Guild Wars 2 and the sooner they give their fans and other mmo gamers a glimpse and new details of what we are getting the better off they will be.
I look on mmorpg.com everyday just to see what is new in the mmo world and all i see is everyone else promoting their game like their is no tomorrow.
It's time to show how good Guild Wars 2 is going to be guys!
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Dec 20, 2007, 10:34 PM // 22:34
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#2
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Hall Hero
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Quote:
Originally Posted by Buster
I look on mmorpg.com everyday just to see what is new in the mmo world and all i see is everyone else promoting their game like their is no tomorrow.
It's time to show how good Guild Wars 2 is going to be guys!
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They need something to show, first.
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Dec 20, 2007, 10:36 PM // 22:36
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#3
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Don't you know that you cannot properly promote a game without a catchy slogan?
A-nets currently thinking how to compete with "Wii would like to play"
You know thats taking them a good 8 months.
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Dec 20, 2007, 10:37 PM // 22:37
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#4
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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Agree with Bryant, its just to far off still.
While there is the odd interview about how things are going and discussing some features they are planning. Its a long way off, any money spent on promotion now isnt going achieve much.
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Dec 20, 2007, 10:39 PM // 22:39
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#5
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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We'll hear more middle of next year at the earliest... just hold your horses
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Dec 20, 2007, 10:40 PM // 22:40
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#6
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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There's like 2 yrs until it comes out. Why promote something thats not even in beta testing phase yet? Heck they're probably still working on concept art for GW2.
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Dec 20, 2007, 10:47 PM // 22:47
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#7
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Uh, GWEN is just a big promotion for GW2! (introduces new races, HoM, hints at Dragon threat, etc)
Not to mention the special PCGamer Guild Wars issue. What more do you want at this point?
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Dec 20, 2007, 11:02 PM // 23:02
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#8
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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New GW2 Wiki -- It's setup time
ArenaNet just launched a wiki for GW2, and it's in the process of being set up. If anyone is interested in helping figure out policies for what's effectively a clean slate of an official wiki, now would be the time to get involved.
Wiki: http://wiki.guildwars2.com/wiki/Main_Page
Official Notice of it: http://wiki.guildwars.com/wiki/User:...ld_Wars_2_Wiki
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Dec 20, 2007, 11:11 PM // 23:11
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#10
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Quote:
Originally Posted by Lonesamurai
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Chances are you are correct that we wont hear much until later down the road but there is no harm in reminding them we want GW2 to be great. Thanks for the links, I will check them out.
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Dec 20, 2007, 11:13 PM // 23:13
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#11
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Quote:
Originally Posted by Mordakai
Uh, GWEN is just a big promotion for GW2! (introduces new races, HoM, hints at Dragon threat, etc)
Not to mention the special PCGamer Guild Wars issue. What more do you want at this point?
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Yeah GW2 has gotten a running start on marketing already. GWEN is more or less for current players to get their lips good and salivated (which it is doing for me at least), and PC Gamer had a giant spread on the production GW2, not to mention an exclusively produce extra mag for GWEN and GW2 news.
Its doing pretty good for being two years out and in early(ish?) production. Sometimes hype is not everything .
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Dec 20, 2007, 11:36 PM // 23:36
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#12
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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I have very, very low expectations about GW2, not because I think Anet people are bad, but because I've had my fair share of disappointments to believe.
The game may even be good, but the lack of information about the it may means the game is just too different to like.
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Dec 20, 2007, 11:40 PM // 23:40
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#13
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Wilds Pathfinder
Join Date: Apr 2006
Guild: House of Caeruleous [HoC]
Profession: R/E
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Quote:
Originally Posted by Lorde
I have very, very low expectations about GW2, not because I think Anet people are bad, but because I've had my fair share of disappointments to believe.
The game may even be good, but the lack of information about the it may means the game is just too different to like.
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Do what now?
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Dec 20, 2007, 11:42 PM // 23:42
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#14
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Lorde
The game may even be good, but the lack of information about the it may means the game is just too different to like.
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thats the thing, we know NOTHING about it yet besides a bit of back story and whats already posted on the new official GW2 wiki...
Its stil at least a year from release and 6 months to a year from closed/open beta's... its too early to know anything about it, so stop doom mongering and depressing yourself
in fact, here, this is the current info and its being added o as we chat here right now:
Quote:
Originally Posted by official Guild Wars 2 wiki
Technical
There will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.
Guild Wars 2 will be written to run on computers with moderate specifications, but will have higher requirements than Guild Wars.
The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.
Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce a Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding, climbing trees and swimming will also be introduced.
Graphics
James Phinney indicated in his "Imagining Guild Wars 2" article that polygon counts and texture allowances have been increased so he expects it to look beautiful and "like a whole new game". Gaile has indicated the game will support DirectX 10, but not require it to play.
Persistence
The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost.
There will be changes to instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.
Instances will still be used for missions and dungeons.
An "Event System" will be used to notify players of big events in the world, the return of a dragon, for instance.
Characters
A character can be used to play any game mode available in Guild Wars 2; PvE, Structured PvP and World PvP. A player may still have multiple characters.
The level cap will be raised. It has been suggested that this could be as much as 100 or even unlimited. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.
The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.
The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.
Races
Guild Wars 2 will introduce several new playable races. The five playable races announced so far are:
* Asura
* Charr
* Human
* Norn
* Sylvari
Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. It is presently not known what advantages other races will have.
Companions
The system of companions and allies is being reworked. Companions will have customization similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot and are considered an extension of the character. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.
Original Guild Wars characters
Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Guild Wars 2 will be a fresh start. Some of the items and titles will be available to players of Guild Wars 2 through a Hall of Monuments which is available to players who have Guild Wars Eye of the North. Names will also be reserved through this system.
Setting
Template:Main The Guild Wars 2 story is set about 250 years after the events in the Eye of the North expansion. The world of Tyria is drastically changed from its original form. These changes are caused by ancient dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, awoke during Eye of the North and proceeded to take over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Other dragons also resurfaced during the intervening centuries; one rose about the sunken holy city of Arah in the ruined kingdom of Orr, and severed the sea route between Kryta and Cantha; another arose to the south of the Crystal Desert, cutting off the link to Elona; a third arose in the Far Shiverpeaks and pushed the Norn south into land previously controlled by the Dwarves.
The human faction is much reduced. The resurfacing dragons caused massive floods that destroyed many coastal cities in Kryta, including its capital city, Lion's Arch and the PvP Battle Isles. The humans have established a new capital in Divinity's Reach after moving north from the coast. They're governed by a constitutional monarch and senate which attempts to balance all the human factions there. Many refugees flocked to Kryta from the rest of Tyria; most importantly, the humans from Ascalon. Ascalon now belongs entirely to the Charr apart from a single fortress, Ebonhawke. Ascalon City itself is a ghost town, populated by the vengeful spirits of its former citizens who slay all who dare enter.
Besides the humans, the other sentient races have a comparatively better time. The Norns and the Charr continue to honor their peace formed from a mutual respect. The Asuras spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve victory over Ascalon and settle into the former human capital of Rin. The centaurs and the humans finally make peace as they witness the birth of the new race of Sylvari, who appear fully formed from the mysterious tree that the centaur Ventari tended to until his death.
The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all.
Lion's Arch has been rebuilt from the floods and is the new portal into the Mists; it takes the place of the Battle Isles.
In Cantha, the successor of emperor Kisu defeats the Kurzick and Luxon factions and reunites Cantha under one banner. Cantha then became much more isolationist; all non-human races were pushed out and the borders fortified. With the ancient dragon's undead corsair fleet disrupting travel, there has been no contact with mainland Canthans for a generation.
In Elona, Palawa Joko, successfully rebuilds his undead army and lays siege to Elona. Vabbi is all but destroyed, its former splendor ruined by a famine caused by Joko diverting the river Elon. The Sunspears are broken by Joko's armies. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the Order of Whispers, who are now spread over all of Tyria.
Guild Wars 2 PvE will still tell a story but will depart from a single monolithic storyline. It will instead use smaller story arcs - allowing the player more of a sandbox environment to play in.
PvP
There will be two types of PvP available in Guild Wars 2; World PvP and Structured PvP.
World PvP
World PvP will allow you to play characters of any level, using the skills that you have in your possession at that particular time. It is intended to be a more relaxed bridging point between PvE and structured PvP. It will be on a larger scale than the original Guild Wars PvP with large battles which could take place over a long period with people coming and going.
Each battle will have a number of different objectives which can be met such as taking guard towers or defending choke points or joining a larger battle to take a castle. Battles will take place in the Mists.
Victory in World PvP will confer benefits to your world. This may include improved drop rates, better energy regeneration or other bonuses.
Structured PvP
Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked.
Features under consideration
* Pet stable (Gaile/Frog Talk/20071029).
Notes
* On March 27th Gaile Gray said that Guild Wars 2 will have Holiday events too.
* Gaile has stated that a Collector's Edition was most likely.
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Last edited by Lonesamurai; Dec 20, 2007 at 11:45 PM // 23:45..
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Dec 21, 2007, 12:27 AM // 00:27
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#15
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Guild Wars 2 slogan:
"Buy it or we'll nerf you."
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Dec 21, 2007, 12:36 AM // 00:36
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#16
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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sooner we get a beta weekend the better
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Dec 21, 2007, 12:44 AM // 00:44
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#17
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Frost Gate Guardian
Join Date: Apr 2007
Location: Deadlight Island
Guild: The Silly Nannies [GROG]
Profession: R/
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Guild Wars 2
"Combine skills from two professions to devastate your enemies."
[card]Hamstring[/card]
[card]Fire storm[/card]
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Dec 21, 2007, 01:28 AM // 01:28
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#18
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Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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I agree, look what they did with WoW:WotLK, it's just made the WHOLE gaming community drool. At least maybe a cinematic or two, the buzz would generate more enthousiasm = more reviews by game mags = more money, its win-win. Free publicity and make money while at it.
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Dec 21, 2007, 01:40 AM // 01:40
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#19
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Desert Nomad
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Quote:
Originally Posted by Cjad the Nord
Guild Wars 2
"Combine skills from two professions to devastate your enemies."
[card]Hamstring[/card]
[card]Fire storm[/card]
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[card]Frenzy[/card]
[card]Mending[/card]
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Dec 21, 2007, 01:42 AM // 01:42
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#20
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Desert Nomad
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They shouldn't do anything for GW2 yet because there are a lot of big names coming out in MMO land in the coming months, Conan, Warhammer, WoW expansion come to mind. Let these games come out and let the buzz die down over them for a little bit and then have the floor to yourself with GW2.
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